This wait timer occurs at the very start of the game and after each player's death. During the spawn-in wait time (generally 6-12 seconds for official owners and 12-20 seconds for demo account), players can buy an assortment of items: potions, armor, larger ammo packs, buffs, etc. Each team has six classes, which will be described subsequently. When they spawn in (are built), they can select which class they want to play. Spawn portals allow players to be "built" (respawn) at that location, rather than at a home base.Īs to the other players, they are the troops/units of the RTS game. They can also request the commander to build structures at specific locations and create spawn portals. Squad leaders give a passive buff to all their squad members within a close proximity to them. Like some RTS's, the commander can cast an assortment of spells to bolster his troops.Ī commander can also assign officers, which are akin to squad leaders in BF2. Like the standard RTS, a commander can build structures and spawn builders to help build or repair. The commander plays the game in a top down view akin to the typical RTS. The game is broken into two teams, the humans and the beasts. This gives me a nod for the effort put into this guide. PLEASE NOTE: If you find this guide helpful, when you are making your account PLEASE put Draxalon as the Savage player who referred you to the game. This guide is broken down into the following sections: Please note that I am only a player of Savage 2, and a relatively new one at that, and this is my first game-guide. It is my hope that this will help you decide whether to pick up the demo/full game. The purpose of this post is to give you a run down on the game. By Draxalon | Review Date: JanuSavage 2 Mini-Guide
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